1. Diddy Kong Racing was the first N64 game I ever owned and fell in love with the ost, adventure mode and characters. I was wondering (and have been searching for a long time now) for any cool, funny or interesting stories about the dev process for that game?
2. Also how did the DS version come to be made? Was it an order from Nintendo or did Rare want to remaster the game for whatever reason?
Funny? well the whole thing was a great deal of fun to work on to be honest. We were a brand new team and it was the first time a lot of us had worked together so it was a great bonding process, especially as we all loved racing games and the whole real-time 3D graphics scene was new and exciting to us. One funny thing I remember was that it was so hot in the barn that we had converted to offices that year, that we came to work in our shorts, and it was 30 degrees plus on the top floor until we had fans put in. So I’d sit there working on the graphics while a saw came through the wall, and it was Stephen Stamper (Who was in charge of maintenance at the site) cutting a hole for a fan in the side of the barn! Only a foot away from my head!
I couldn’t really answer the question about the DS version because I wasn’t at Rare when that was produced.